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Michigan Monster Game
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== Format == The Monster Game combines elements of a [[big game]] and [[scenario paintball]]. Players are assigned to two large opposing teams, historically identified by colours such as Red and Yellow. Each side operates under a general and supporting officers, with organised groups undertaking attacks, defensive operations and special missions.[2] The playing area incorporates woodland, roads, swamps and constructed positions. Locations documented during the 2003 game included West Point, Castle Rock, Archie Bunker, the Highlands, Firebase Bravo and OuchieVille.[2] During the 2003 edition, teams earned points according to the length of time they controlled designated locations. Individual positions were worth between three and five points per minute. Points could also be gained by eliminating identified officers, whose values varied according to rank.[2] The game was divided into four principal periods across the weekend. Eliminated players could return through reinsertion areas, allowing the large-scale battle to continue throughout both days.[2] Special features in 2003 included an ''airplane insertion'' mission. Groups of eight players followed an aircraft rope around the field before being released at a selected position. Teams purchased these and other special missions using event currency issued at the start of the game.[2] A separate Thunderdome speedball competition and organised prize drawings were also held during the weekend.[2]
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